AI Insights · Timothy · October 2023
Top 5 Snake Games Performance in Portugal, Q3 2023
In Q3 2023, the top 5 snake games in Portugal showed diverse trends in downloads, revenue, and active users. Here’s a detailed look at their performance.
In Q3 2023, the top 5 snake games on a unified platform in Portugal displayed varied trends in weekly downloads, revenue, and active users. Below is a detailed analysis based on the data from Sensor Tower.
SSSnaker from HABBY saw a decline in weekly downloads from 440 in late June to 186 by the end of September. Weekly revenue also decreased, starting at nearly $2K at the end of June and dropping to around $485 by the end of September. Despite these declines, weekly active users remained relatively stable, fluctuating around 10K throughout the quarter.
Snake Rivals - io Snakes Games by Supersolid Ltd showed a mixed trend. Weekly revenue peaked at $116 at the end of June and fell to $15 by the end of September. Downloads varied, reaching a peak of 335 in early July, then stabilizing around 125 towards the end of the quarter. Active users saw a gradual decline from 889 in early July to 507 by the end of September.
Snake.io - Fun Online Snake from Kooapps demonstrated strong performance in downloads and active users. Weekly downloads increased from 3.8K in late June to a peak of 6.3K in mid-August, settling at 3K by the end of September. Active users mirrored this trend, growing from 34.5K in late June to a high of 43.7K in mid-August, and ending the quarter at around 33.5K. Revenue, however, remained modest, peaking at $128 in late June and fluctuating around $66 towards the end of September.
Little Big Snake by LittleBigSnake, Inc showed minimal changes in downloads and revenue. Downloads were negligible for most of the quarter, with a brief spike to 285 in late August. Revenue peaked at $68 in mid-September, but generally remained below $50. Active users increased from 316 in late June to a peak of 638 in mid-September, ending the quarter at 312.
WormsZone.io - Hungry Snake from Azur Interactive Games Limited experienced significant growth in downloads and active users. Downloads rose from 564 in late June to a peak of 1.9K in late August, before stabilizing around 863 by the end of September. Active users showed a similar trend, increasing from 5.9K in late June to a peak of 10.9K in late August, and then settling at around 8K. Revenue, however, remained low, peaking at $62 in mid-September.
For more detailed insights, visit Sensor Tower.